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I just wanted to chime in and say that even WITHOUT such microtransactions Diablo Immortal is a failure, both mechanically and artistically. While such tiny payments are by no means new to AAA gaming (and not even new to Diablo ), players and critics alike have excoriated Immortal ’s particularly grindy nature, and the fact that one of the most beloved aspects of the franchise (random loot drops) appears to be weakened if one doesn’t pony up cash for Eternal Orbs.Īt this moment, I have no interest in joining The Discourse around free-to-play titles, the mobile gaming industry, the predatory nature of loot boxes, or anything of the like. While actual critic reviews indicate the title is at least cromulent (70 Metacritic score as of writing), many players have reacted negatively, largely due to the free-to-play game’s reliance on microtransactions as a business model. One of Blizzard’s most famous and well-regarded franchises recently made its foray into the mobile space with the release of Diablo Immortal. Maybe the “Is This an April Fool’s Joke” Guy Was Right?
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